A lightweight browser game focused on fast interactions, dynamic mole appearances, score tracking and progressively increasing difficulty.

A simple browser game still needs responsive interactions, clear feedback and reliable game-state handling to keep the experience fast and engaging.Even a simple game needs responsive interactions, clear feedback and reliable game logic.
A timed mole-tapping game where moles appear dynamically across the board. Players earn points by tapping them before they disappear while the game progressively increases the challenge.A timed game with dynamic mole appearances, scoring and increasing difficulty.
The project strengthened my understanding of JavaScript event handling, timers, DOM manipulation, game-state management and creating interactive animations without a framework.I strengthened my JavaScript skills through timers, events, DOM updates and game logic.





JavaScript controls the game timer, generates mole appearances, handles player interactions and updates the score and difficulty as the game progresses.
Game board and interactive elements
Game state, timers, scoring and difficulty
Responsive layout and game animations
Game board and interactive elements
Game state, timers, scoring and difficulty
Responsive layout and game animations
The project demonstrates how HTML, CSS and JavaScript can be combined to create a responsive real-time game with dynamic interactions, scoring, animations and progressive difficulty.A framework-free JavaScript game built around interaction, scoring and increasing difficulty.

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